![]() I’m writing this on a MacBook Pro while wearing my Apple Watch and listening to Apple Music through my AirPods. I helped beta-test the horrendously buggy first versions of Mac OS X, bought the first version of the iPod, weathered the transition to Intel processors, derided the first iPhone as just an expensive iPod but changed my mind when Steve Jobs changed his and allowed third-party developers to build software for it with the introduction of the App Store in iPhone 3G. I was there for the transition to the PowerPC, the return of Steve Jobs, and the introduction of the iMac, iBook, and iTools. As a teenager, I read the Apple Human Interface Guidelines (1990s version) for fun, even though I didn’t know a lick of code and wasn’t planning on learning any. My dad bought our family our first Mac (on my insistence) in the early 90s, an all-in-one Mac Performa, and I’ve been happily locked into the Mac universe ever since. I’ve tried a bajillion different note-taking apps over the years, but none of them ever fit seamlessly into my workflow, and, more importantly, most of them were aesthetically displeasing. I first downloaded Craft as a note-taking app after it won the Mac App of the Year in 2021. With their recognition of my work now online, it seems like a good time to write that review. – Using Dungeons & Dragons to transform the lives of kids (with a little help from Craft)īack in December, I mentioned I really needed to write a review of Craft. While most associate D&D with fantastical adventures and epic battles, Kyle has turned it into a tool for enhancing classroom experiences. Innovation often emerges from the unlikeliest of sources. Kyle Callahan, an educator in the US, found his inspiration in the legendary tabletop role-playing game, Dungeons & Dragons (D&D). Today, he posted the story that came from our conversation. ![]() About a month ago, we had a video chat, where I surprised him by telling him that I use D&D in the classroom, and we spent the next half hour or so focusing on that experience. The community manager Craft, one of the apps I use, found out I use it for managing D&D campaigns and asked if he could write a story on my process.
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